Concept
What I-Focus is all about
I-Focus is an attempt at a brand new user-interface interaction methods.
With eye or gaze-gestures as the predominant input method, users will get to use a variety of input methods including leap motion and key-presses to interact with the interfaces that the project team has created.
Objectives
Target Audience
Physically Disabled
Rationale
Overview
This project is an eye-tracking project by a group of 4 Hwa Chong students in collaboration with the Defence Organisation of Singapore (DSO).
Eye-tracking (or gaze-tracking) is basically controlling the interface by looking at where you want the cursor to move to. The intention of the project was to test out how various gesture control methods can make interface control more efficient and intuitive.
We decided to focus on eye-tracking as our main input method as it was an interesting and emerging technology that is rarely documented, but seemed to be very efficient and intuitive.
Inspiration
Throughout history, the world has been looking to design and improve user interfaces, making them more intuitive and user-friendly.
It is interesting to see how we started off with the Disk Operating System (DOS) system, before advancing towards on to the common Graphic User Interface (GUI) that we use on our computers today.
Yet we are never satisfied with our interfaces, but are instead taking on the challenge to constantly improve them. We now have touchscreens and motion sensing, as evident in commercial products such as our smartphones and the Xbox Kinect, but this is nonetheless insufficient.
I-Focus explores an entirely new method of user-interface interaction - eye-tracking - which we believe is an efficient and intuitive method of interaction, but is not as well-documented.
Methodology & Timeline
Our project involves 3 main stages: Designing the application, conducting research and making improvements. It is a constant cycle lasting throughout the project, from the prelims to the finals.